Graphic inspector pages code#
When GameObjects have custom script components attached, the Inspector displays the scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. You can edit the properties, and reorder the components in the Inspector window. More info See in Glossary), the Inspector displays the properties of all of its components and Materials. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. When you select a GameObject (for example, in the Hierarchy or Scene view An interactive view into the world you are creating. This section describes what an Inspector window displays for different types of items you can select. What you can see and edit in an Inspector window depends on what you select. Focused Inspectors only ever display the properties of the items you opened them for. Open a focused Inspector for a GameObject, Asset, or component.When you lock an Inspector window, it no longer updates if you change the selection. Lock the Inspector window to the current selection.To keep the same set of properties open, regardless of the current selection, do one of the following: The contents of the Inspector change whenever the selection changes. Controlling Inspector window focusīy default, an Inspector window displays properties for the current selection.
Graphic inspector pages windows#
You can open as many Inspector windows as you want, and reposition, dock, and resize them in the same way you can any other window. From any window’s More Items menu (⋮), select Add Tab > Inspector to open an Inspector in a new tab.From the menu, select Windows > General > Inspector to open a floating Inspector window.To open an Inspector window, do one of the following: The Inspector window docked in the Unity Editor Opening an Inspector window More info See in Glossary, Unity components, Assets, Materials, and in-Editor settings and preferences. A GameObject’s functionality is defined by the Components attached to it. Use the Inspector window to view and edit properties and settings for almost everything in the Unity Editor, including GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.